ninjarat: (Default)
NinjaRat ([personal profile] ninjarat) wrote in [personal profile] seawasp 2025-02-10 09:25 pm (UTC)

The video game industry has been trying hard enough. Triple-A publisher CEOs going all-in on the live service model because of the "promise" of perpetual growth and infinite revenue, all the while ignoring the very simple fact that there is a finite number of players with finite time to play. And then blaming everything but their own bad decisions for their failures.

Like last week: Andrew Wilson, CEO at EA, asserting that "Dragon Age: The Veilguard" would have done better as a live service game -- after pivoting *away* from that model because of the disaster that was Anthem. I've seen every excuse from this to it being killed by "wokeness" (and never mind the runaway success of "Baldur's Gate 3"). Hardly anyone is blaming EA for not giving the dev teams enough time to actually finish the game -- except for the people *on* those teams. But it's not like this kind of thing hasn't happened before, after all. LucasArts didn't force Obsidian to release "Knights of the Old Republic II: The Sith Lords" in an unfinished state, and 38 Studios didn't pivot their "Kingdoms of Amalur" MMO into a single player game and then rush that out to market... Oh, wait. They did exactly these things.

Anyway, there is no "infinite" in a finite system. One would think these CEOs -- who make the world work, just ask them, they'll tell you -- would understand something so simple and not repeat the same mistakes over and over and over....

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