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Active Entries
- 1: "Traditional Publishing" -- what I expect when I hear that.
- 2: The Duty of a Civilization and Weaponized Naivete
- 3: What current AI should, and should not, be used for -- ideal and realistic
- 4: AI, Testing, and Intelligence
- 5: Elon is right, and also very wrong.
- 6: The Straw Hats are not "conservatives".
- 7: I don't pray...
- 8: Went to the No Kings 2 Protest
- 9: Wasn't as bad as it could be...
- 10: But wait, there's more!
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Date: 2010-01-30 11:27 pm (UTC)no subject
Date: 2010-01-31 01:19 pm (UTC)They're having a lot of fun with the Duelling Club, and the deeper plot is slowly expanding.
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Date: 2010-01-31 09:00 pm (UTC)no subject
Date: 2010-01-31 09:42 pm (UTC)no subject
Date: 2010-02-01 04:08 pm (UTC)no subject
Date: 2010-02-01 04:08 pm (UTC)no subject
Date: 2010-02-01 04:14 pm (UTC)no subject
Date: 2010-02-01 04:16 pm (UTC)Lord of the Rings is a great background and one from which I got one of my most enjoyable and memorable campaigns (part of which was written up in the gamefic series "An American Gamer in Gondor").
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Date: 2010-02-01 04:16 pm (UTC)no subject
Date: 2010-02-01 04:26 pm (UTC)LotR, on the other hand, is rarely silly. Harry Potter and Buffy and some other media-based concepts have some kind of silliness inherent in them from what they are, but LotR tends to take itself more seriously.
Of course, it's also a matter of the players. Some players take different aspects of a game seriously. I knew at least two players who wouldn't play in anything that was based on books, movies, etc., they were familiar with because they simply couldn't detach their knowledge of the setting and events of the original and set it aside during the game -- especially if the game was changing anything, as I've had to do when running a Star Wars campaign, or in the past with an Amber campaign or Star Trek (Trek is an especial offender, since it has TERRIBLE continuity and forces you to make a lot of draconian decisions on how things work if you're going to run it as a game).