Hypotheticals and RPGers...
Mar. 23rd, 2011 08:39 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So my good online friend
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My response was:
Too too too many variables in that to answer. I need the specs on the type ov vampire, variations base on age (do you get stronger as you age, etc), position of vampires in society, existence or not of organization surrounding either or both vampires and hunters, etc., etc., and so on. Without that, reasonable answers range from "Hell yeah, we're changing!" to staking my own daughter out of mercy and necessity. And I do have a 6 year old daughter who was five only a week ago.
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I sensed some frustration there in that I think he felt it was a chilling but fairly clear choice one way or the other. To me, though, any such hypothetical can't be presented that way, because the decision is predicated on the precise details of the situation. This may come from the fact that I've been a roleplaying gamer (RPGer) for... um... 34 years now. Present me with a character-type choice, I'll analyze it the way I would playing the game. I want to know the rules. I want the stats of my opposition. I want to know the limits and advantages of the choices. It's like asking "would you throw the switch on a condemned prisoner"? Some people may answer "yes" automatically, and others may answer "no" automatically, but I'll answer "What was he condemned for? Do I think he got a raw deal on the trial? Why am I in the position of throwing the switch -- what's my authority?" and so on.
In that specific case, of course, he presented it in a context that is a VERY strong emotional one for any parent. As I pointed out, I *have* a little girl about that age, and so making a snap decision about how to address it just wouldn't EVER happen. I'd exhaust all possible resources to address and define the problem before making any decisions.
How many others out there are like me? Or are most of you more able to block out the questions and just answer the hypotheticals as framed?
no subject
Date: 2011-03-24 04:31 pm (UTC)no subject
Date: 2011-03-24 07:20 pm (UTC)no subject
Date: 2011-03-24 11:55 pm (UTC)There also seems to be an implied game-rule that even afflicted bystanders must maintain the Masquerade, although panicky governmental over-reaction has been brought up more often than irate vampire enforcers.
no subject
Date: 2011-03-25 12:24 am (UTC)no subject
Date: 2011-03-25 01:29 am (UTC)no subject
Date: 2011-03-25 01:03 am (UTC)no subject
Date: 2011-03-25 07:29 pm (UTC)(*) Brustian god - Some of the Dragerans in Stephen Brust's Vlad Taltosh universe define a god as 'someone who may morally perform an action that would be immoral if it were not performed by a god.'
no subject
Date: 2011-03-26 02:24 am (UTC)To me, it's only irrelevant information if the question you ask is already well-formed and bounded, so that I can actually understand it.
It also matters HOW you phrase a question. Phrasing it "your only child, a 5-year old" is very different than "a child has been made into a vampire". The first MAKES it a roleplaying scenario, in a sense; it brings ME into the mix, with all my knowledge, all my resources, all of my expectations, hopes, and fears. And equally it brings in my way of handling a problem.
To me, questions like that aren't any different from "Who'd win, the Enterprise or the Death Star". The answers depend on the start conditions, the universal assumptions, and a host of other things that need to be defined before you can even begin to arrive at a reasonable answer.
(RE "Brustian god": the definition makes no sense to me; if it's immoral, it's immoral, doesn't matter if you're a god or not. Being a god may help you GET AWAY with doing it easier, of course.)
no subject
Date: 2011-03-27 01:27 am (UTC)