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... is the subject of today's On My Shelves post. In it, I try to give the game its due as a standalone, not looking at it as a sequel to Chrono Trigger.

Date: 2012-11-19 05:15 pm (UTC)
From: [identity profile] ninjarat.livejournal.com
I found Chrono Cross to be a mediocre game. The plot is confusing and the ending... I had the feeling that the devs at Square were all, "the fans hated FF7's ending so this time we'll just not make one." It's not the worst JRPG from that era that I played (and I played almost all of the ones localized for the US market) but it's a game that I've never had any desire to replay.

Date: 2012-11-19 07:06 pm (UTC)
From: [identity profile] ninjarat.livejournal.com
Yeah, see, the "good ending" has nothing to do with the game. You have to play the boss fight as a quick-time event instead of, you know, PLAYING THE GAME.

Date: 2012-11-19 08:09 pm (UTC)
From: [identity profile] groblek.livejournal.com
A timelyn post, as I just finished playing through the iOS release of Chrono Trigger last week. I may have to pick up Chrono Cross sometime, though it may have to wait and see if Square feels like porting that one to iOS, as right now I have to be able to pause the game and set it down indefinitely at a moment's notice these days, in case of a need to toddler-wrangle. :)

Date: 2012-11-19 08:28 pm (UTC)
From: [identity profile] ninjarat.livejournal.com
The original Persona does multiple endings in a way that I call "right". There are several decisions through the game that invoke divergent branches. Each of these branches leads through different narratives with different endings. There's no convergence down the line to cheapen the different paths, and all three are accessible on the first play, though the steps needed for the "secret" ending may require a guide if you're not up to the repeated experimentation. You said before that you want your choices and decisions to matter to the story. I can't easily recall a better example than that. You don't get a lot of choices to make but the few you do get are literal game-changers.

Compared to that, Chrono Cross is a cop-out.

Date: 2012-11-19 11:16 pm (UTC)
From: [identity profile] groblek.livejournal.com
Yes, you can find it here: https://itunes.apple.com/us/app/chrono-trigger/id479431697?mt=8
I found that the directional controls are a bit over-sensitive, which proved annoying at Death Peak (oddly reducing the screen size to the 1x size intended for the iPhone made that much easier), and there's an annoying graphics glitch that causes a block of color to outline some sprites, but it's quite playable.

Date: 2012-11-20 01:10 am (UTC)
From: [identity profile] ninjarat.livejournal.com
I can see that. Persona doesn't have a way to back out of a branch once you're on it. The three (four, actually, because the Snow Queen quest counts) branches are flagged by which of three (or four) characters you recruit at specific points. The gotcha is that once you recruit one of these characters you cannot recruit any of the others. But you can still save before each recruit point, take the relevant branch, reload that save and go to the next point.

I don't recall feeling cheated by P4. Either I did well enough on the choices or whatever I did get felt good enough for me. I typically don't go back and play through games in their entireties just to see different endings. I'm spoiled by Persona (the first).

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