Getting Serious about Writing...
Feb. 15th, 2009 10:26 pmWhile I have a good job which has, perhaps, some chance of becoming very lucrative, it could also never change much in its essence. I have, really, only one other talent that might change my family's condition for the better and maybe give us some security by getting enough resources that I'm not spending them about as fast as they come in.
So I really need to look at how to push this forward -- and to exploit the related talents I have of visualization and game design.
Near as I can tell, this means I need to do three things:
1) Develop a backlog of material, so if I get people interested in my stuff, I have something on hand.
2) Get an agent. Possibly two, since most book agents don't do movie, etc., agenting, and in general no one in the movie, TV, or video game industries will talk to you without either an agent or an "in" from Someone Who Knows Someone.
3) (speculative) Find a partner or partners who can help me develop at least one story or concept into demo media -- or, if the technology's gone far enough, a full-blown movie. I can script, I could probably direct to some extent, I can do some acting (especially voices for an animated or CGI character).
The latter point is one I've been thinking about for quite a while. Modern technology has been advancing in leaps and bounds. A lot of my material is very visually oriented. I "see" the movies in my mind. I can write the scripts without almost any effort -- I can see the shots, the zoom in and out, panning, movement...
...but I can't even do a still image worth looking at.
Nor can I code an RPG myself.
But if the technology has advanced far enough that I can do either one for a reasonable price, this is a potential way for me to advance my career that is not yet terribly common.
I'm posting this mainly to reinforce my resolve to start moving forward on at least the first two, and keep an eye out for opportunities to possibly advance the third.
So I really need to look at how to push this forward -- and to exploit the related talents I have of visualization and game design.
Near as I can tell, this means I need to do three things:
1) Develop a backlog of material, so if I get people interested in my stuff, I have something on hand.
2) Get an agent. Possibly two, since most book agents don't do movie, etc., agenting, and in general no one in the movie, TV, or video game industries will talk to you without either an agent or an "in" from Someone Who Knows Someone.
3) (speculative) Find a partner or partners who can help me develop at least one story or concept into demo media -- or, if the technology's gone far enough, a full-blown movie. I can script, I could probably direct to some extent, I can do some acting (especially voices for an animated or CGI character).
The latter point is one I've been thinking about for quite a while. Modern technology has been advancing in leaps and bounds. A lot of my material is very visually oriented. I "see" the movies in my mind. I can write the scripts without almost any effort -- I can see the shots, the zoom in and out, panning, movement...
...but I can't even do a still image worth looking at.
Nor can I code an RPG myself.
But if the technology has advanced far enough that I can do either one for a reasonable price, this is a potential way for me to advance my career that is not yet terribly common.
I'm posting this mainly to reinforce my resolve to start moving forward on at least the first two, and keep an eye out for opportunities to possibly advance the third.
no subject
Date: 2009-02-16 04:06 am (UTC)no subject
Date: 2009-02-17 02:12 am (UTC)The problem is that now I have to get my printer working, since my next set of agent candidates apparently use paper. I don't DO paper, and my printers always conk out whenever I try to use it because I use them so infrequently that the printer heads jam with ancient ink.
no subject
Date: 2009-02-17 02:59 pm (UTC)Alternately you might check if your local office store will print stuff for you for a reasonable price. Why own and maintain a printer if you can print whatever you want for $0.03-$0.05 per page.
no subject
Date: 2009-02-16 04:32 am (UTC)You already know Mike, I think.
no subject
Date: 2009-02-17 02:25 am (UTC)Then noticed that this is VERBOTEN from the site. Ah well, perhaps he'll forgive me.
no subject
Date: 2009-02-16 05:33 am (UTC)no subject
Date: 2009-02-17 02:26 am (UTC)The next ones on my query list require ... paper, which means I have to get the printer working. I don't generally do paper.
no subject
Date: 2009-02-16 06:29 am (UTC)Ditto Rpg modding.
no subject
Date: 2009-02-17 02:47 am (UTC)no subject
Date: 2009-02-17 09:24 pm (UTC)no subject
Date: 2009-02-16 12:37 pm (UTC)oh, and many people behave as described here:
http://www.youhaventlived.com/qblog/2009/QBlog130209A.html
- That's Richard Bartle's blog. He invented MUDs, if you don't recall the name.
What I'm trying to say is that they don't even have a slush pile to look at in the land of video games. It's more like the movie industry, where you can either spend years and years working for a series of big studios and hoping, or you should go out and take the Kevin Smith doing _Clerks_ route.
If you can demonstrate that you can write to spec and schedule, writing novelizations and media-tie-ins might be more lucrative. Several notable SF authors have taken those paychecks.
no subject
Date: 2009-02-17 02:36 am (UTC)Oh, but I'm not in the position of the people Mr. Bartle's describing there. They're poor deluded saps who WANT to program stuff. I don't want to program, I want to conceptualize, design, flowchart, and script the things. I.e., I'm writing the story and the world. I just can't program or draw so I can't actually make USE of my concepts without other people. :)
I would gladly novelize or tie-in if it was a fandom/movie that I could tolerate. I've written the last couple of things I wrote as collaborations, part of them to spec, and of course my non-fiction stuff is all to spec, on schedule as it's proposal and report writing for federal and other government contracts -- I do "follow specs and do on time" as a basic rule. I wish I'd known who to contact in time so I could do the Dragonball novelization (no matter HOW much it's changed from the original). There's some tie-in markets I've heard that were very hard to either break into or to conform to, others that were pretty relaxed.
no subject
Date: 2009-02-16 09:14 pm (UTC)(I do have novel-length, high-quality1 fanfiction out there, so I know I am capable of plotting and writing an engaging novel or three. I just have to kick myself in the self-confidence and try. For some reason, trying to write original characters in an original setting is scaring the hell out of me).
..and I can code RPGs. ;-)
---
1As attested to by other, fairly critical fans, some of whom are also writing pros, so not wholly self-promoted fangirl suckage.
no subject
Date: 2009-02-17 02:40 am (UTC)The problem with original material is that you have to build it ALL.
The advantage is that you can of course do whatever you darn well want and that no one can tell you it's not canon!