NWN/NWN2 module construction...
Jul. 28th, 2009 06:52 pmI seem to remember that NWN was supposed to contain an application for making modules, but I can't seem to FIND it on my system. Where is it, what is it called, how do I start it up? Anyone? Beuller?
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Date: 2009-07-28 11:00 pm (UTC)But they might not have done a Mac version.
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Date: 2009-07-28 11:06 pm (UTC)no subject
Date: 2009-07-28 11:53 pm (UTC)no subject
Date: 2009-07-29 12:04 am (UTC)no subject
Date: 2009-07-29 12:23 am (UTC)no subject
Date: 2009-07-29 12:30 pm (UTC)no subject
Date: 2009-07-29 12:52 am (UTC)-- Steve's pondering a new rig in the fall, after the Dark Master releases His next OS; not as fancy as John Scalzi's, perhaps, but not too far off.
PS: It's alarming how close his hardware specs were to my preferences... Scalzi just went one notch in horsepower over mine, but picked the same lines and manufacturers right down to the dual Radeon HDs.
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Date: 2009-07-29 01:04 am (UTC)no subject
Date: 2009-07-29 01:12 am (UTC)-- Steve likes to tweak folks on things like this, but given that he hangs around Bungie fans (many of whom started following Bungie when it was still a Mac developer) he tries to keep it down to gentle tweaking.
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Date: 2009-07-29 01:19 am (UTC)But if you're gonna bother to port a game over to Mac, why wouldn't you finish the job? Especially TWICE (since NWN2 is now on the Mac, and I presume they also failed to do that import too?)
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Date: 2009-07-29 01:45 am (UTC)I'm most familiar with the PC version of Halo, and the Halo Editing Kit that was released for it. The HEK wasn't a port of the Xbox game, but rather a port of the developer tools used to assemble levels in the game; many of those were based on a Windows-based network environment, so porting them to a home PC was fairly easy and Gearbox was able to release them as a free after-market download.
The Mac version, however, never did get the tools ported over even though Macsoft got the green light to do so. No reason was announced, but somewhat informed speculation had it that it was just too many skilled man-hours (and thus money) and would lead to too few additional sales to justify doing all that work. It's not like a lot of people buy the games because of the editor, right?
-- Steve's stuck very slightly on the other end; Bungie released the devkit for their Marathon series for Macs, but no one has yet managed to work up a Windows (or Linux, for that matter) version.
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Date: 2009-07-29 01:56 am (UTC)Saw someone trying to do a third-party version but they never finished it; and given that one of the things they DIDN'T finish was "make new module" that seems kinda useless.