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[personal profile] seawasp
Someday I will help write a computer RPG that allows a better simulation of roleplaying, avoids making you feel either like you're on a railroad or that you're just a doofus because you can't figure out where to go next, and that allows MORE THAN ONE PERSON TO PLAY ON THE SAME CONSOLE. It has TWO CONTROL PORTS, you know! Dumb fight games allow two-player action, why not RPGs?

This concludes this minor rant.

Date: 2005-01-12 06:58 pm (UTC)
From: [identity profile] sub-musashi.livejournal.com
You can put me in queue to buy one!

Date: 2005-01-13 02:47 am (UTC)
From: [identity profile] james8bitstar.livejournal.com
"Dumb Fight Games?" -__-

But actually, there have been two-player RPGs in the past. Secret of Mana and FF6 come to mind.

You know one RPG that really p---ed me off in this respect? Pokemon. Why the HECK was it that you had to go to a freakin Pokemon center just to meet up with your buddy? Why not be able to meet up with him ANYWHERE and challenge him/trade with him/etc.?

Really, Pokemon was such a badly-executed concept... it had no reason to be Linear, and it shouldn't have been. It should've been free-form and open, allowing four, six, maybe even eight players to traverse the gaming world and meet up practically anywhere. The Pokemon Centers should only be required if two participants who wish to meet up happen to be far away.

That concludes MY rant.

Re: I knew..

Date: 2005-01-14 03:06 am (UTC)
From: [identity profile] james8bitstar.livejournal.com
Nowadays there's no excuse for forcing one-player mode, nor any excuse for having twenty-hour storylines rather than 100 hour storylines, or for having one single possible route and ending rather than several dozen.


I SEVERELY disagree with the "100 hour storylines" thing, because Longer (as I've said before and will say again) DOES NOT equal better. Au contraire, actually--RPGs have gotten to the point where they throw in stupid, meaningless drivel that doesn't help the game at all, simply so they can advertise an 80 hour game length. Dragon Quest VII is a good example--there are only so many times you can go through the lather-rinse-repeat routine before you realize that the game is simply dragging on.

Simply put, I would rather the writers be unpretentious. If the only solid plotline you have works for a twelve hour game, don't weaken it just to make it work for twenty hours. There's a reason the Short Story genre still exists. Sometimes, I would rather a story be too short and leave me wanting more, than be too long and asking "Will it freakin' END already?!"

Anyway, as for the two-player Split Screen, I don't think that would work as well as you think. In my case, I have a small television, and split screen games as they are, already give me viewing problems. Personally I think it would be distracting to have to, say, fight an enemy yet always see a magic flash or whatever coming from your friend's screen. The only way I could see this working, really, through a link cable... and that's already been tried (not in RPGs necessarily, but the concept of Network Cables in general seems to only be accepted on PCs).

Online play is another matter, however.

You know, we should get together and play some good old fashioned Pen and Paper games sometime. My rulebooks don't get enough use.

Re: I knew..

Date: 2005-01-14 07:13 am (UTC)
From: [identity profile] james8bitstar.livejournal.com
Cool! What PnP games? I personally have the rulebooks for D&D (the Basic/Expert/Companion/Master/Immortals sets), AD&D 2E, Shadowrun 1st Ed, and Ghostbusters International.

Of all of those, I've had the most fun with Ghostbusters (though admittedly I haven't gotten to play AD&D yet).

I agree with the "dollar/hour" ratio.. but I don't expect to use it all up at once.

I bought Final Fantasy 6 (Americanized SNES version) for $50 back in the day.

I beat it in 30 hours.

Then I went through and beat it again, five more times.

30 x 5 = 150 hours.

And now I'm replaying it again, almost a decade later. It was worth the investment. ^__^

I'm pretty sure you can say the same for Chrono Trigger, no?

Re: I knew..

Date: 2005-01-14 04:33 pm (UTC)
From: [identity profile] james8bitstar.livejournal.com
We MUST get together for a game sometime, particularly as I've been wanting to give D&D3e a run (currently the Basic/Expert/etc. sets are my favorite edition of the game).

As for Parasite Eve... I got it used for something like $15, and I didn't even bother to beat it (it was just so... so BORING). Now -I- feel ripped off -__-.

But getting back to the question of multiplayer RPGs, I just thought of another one that needs a well-implemented multiplayer mode. Have you ever heard of Ancient Domains of Mystery (ADOM for short)? Personally, I would almost pay money for a version of that which could be played with friends over a network or something.

Re: Rassassassafrassin' LJ...

Date: 2005-01-16 11:03 pm (UTC)
From: [identity profile] james8bitstar.livejournal.com
Yea, I saw your first LJ post (I've got it set so that I get E-Mailed every time someone responds to me).

Anyway, I live in Arkansas, but I was thinking of playing over AIM or something. It's not impossible--I've done it before.

And yea, we do have different tastes. For a few hours I stomached Parasite Eve... and then one day I just turned it off and never picked it up again.

As for ADOM... well, it's homepage is here (http://www.adom.de). Just try it out--the game is freeware.

Date: 2005-01-13 04:29 am (UTC)
From: [identity profile] resuka.livejournal.com
Tales of Symphonia (in the recent past) came almost close to being a two player RPG, in that it at least allowed two people to control characters during the battle encounters, and many of the menu screens. Rather enjoyable to play with another individual, too.

And of course, there was Crystal Chronicles- lovely idea, with less than ideal execution. Someone will get it right eventually.

^_^

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