seawasp: (Poisonous&Venomous)
[personal profile] seawasp
... actually downloaded and tried the free version for a bit yesterday. (Well, given how honkin' huge it is, I actually had downloaded it over the prior night).

I doubt I'll be playing it again. It's pretty enough, I guess, and the FMV to start it was impressive, but the controls suck (not surprising, I'm using a keyboard), the tutorial features aren't sufficient, the flexibility in creating a character was minimal, and the icons and text are printed in teeny-tiny print I can barely read even when holding the computer up near my face.

No character interaction or intro; I get more character in Oblivion. And the controls on the PS3 just are totally lightyears beyond anything on a keyboard. (yeah, I presume there's probably some awesome USB joysticks or something out there, but I don't have one).

But I'll leave it on my HD for a bit; I may change my mind and give it another shot. 

Date: 2014-11-13 03:53 am (UTC)
From: [identity profile] ninjarat.livejournal.com
Yeah... WoW was designed with a keyboard in mind. As opposed to Oblivion and Skyrim which weren't and it shows. Fortunately for me, SkyUI addresses most of the UI for Skyrim on PC. There's a similar overhaul for Oblivion but since I don't have that game yet I haven't dug into it.

As an aside, the Logitech F310 gamepad is an excellent controller for not much money.

A huge screen isn't necessary to play WoW, but you may need to adjust the UI scale to make things fit well. I forget how to do it, only that I recall having to do it back in the day. It's a bit of a GPU hog, but turning down shadow quality helps immensely on notebook and other lower-power GPUs.

You've run into one of the reasons why I no longer play WoW: every class is designed and balanced around a couple of very specific builds, and every high-level raid encounter is designed and balanced around those class builds. And the flak from some players that comes with deviating the slightest from these builds. It stopped being fun after not too long. Guild Wars 2 handles it much better, IMO, although I haven't played that in over a year and I don't know how much it's changed.

Still, Skyrim kicks all of their asses. Not needing to be balanced for multi-player lets it have the freedom to do pretty much anything.

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