seawasp: (Default)
[personal profile] seawasp
This weekend was a good one for writing; Kathleen and company were able to avoid major kid disasters or blowups, so I ended up with both Saturday and Sunday clear. I was in a Jason Wood mood on Saturday and wrote nearly 5,000 words in the first new Morgantown story since I finished Digital Knight back in early 2003; title is "Shadow of Fear". On Sunday, I went over 15,000 words on Threshold, the sequel to Boundary. Effectively I think this is over 20,000, as there's quite a few additions I expect from Eric.

Threshold is probably going to be the hardest of the three Boundary-universe books to write; we're developing the political, social, and personal universe equally in Threshold, and it's COMPLICATED. I was able to sort of fake out all of the stuff in Boundary, even though Eric seriously modified things; I can't pull that off on some of these, though. Eric will have to write those sections and, for once, I'll have to edit/smooth out his stuff to make it fit with mine. There's also a LOT of new science-related stuff I'm having to do -- people on Baen's Bar are seeing some of that, with me asking questions about nuclear reactors and superconductors and orbital calculations -- which isn't easy, even though I can (as an SF writer) decide to occasionally handwave away practical difficulties. Once Threshold is done, I'll have a good enough grasp of the entire universe to just write the next one, at least as a rough first draft. But Threshold itself is going to "be a pure bitch", as Maddie would say.

Excellent!

Date: 2006-03-07 03:14 pm (UTC)
From: [identity profile] shana.livejournal.com
More Morgantown! So you're maybe a third to half-way through the story. So the nemesis has been introduced?

I predict that Jason will shoot whatever the monster is. (Whether it will do him any good is another question, of course.) :-)


Re: Excellent!

Date: 2006-03-07 03:48 pm (UTC)
From: [identity profile] shana.livejournal.com
The only problem with it being longer is that it will take you longer to write.

But it will give me more story to savor!

Re: Excellent!

Date: 2006-03-08 06:15 pm (UTC)
From: [identity profile] shana.livejournal.com
Unfortunately, my back has been giving me trouble. The position in which it is comfortable to use the laptop is uncomfortable for heavy typing.

After trying to start it, I decided I needed to reread it again. So it will be another couple of days.

Re: Excellent!

Date: 2006-03-12 05:42 pm (UTC)
From: [identity profile] shana.livejournal.com
Review posted.

I thought I had reviewed Diamonds...

Well, it will have to wait for another day. I'm not going to spend much time on the computer today unless you send PBEM updates. I've got too much else to do.

Re: Excellent!

Date: 2006-03-08 09:13 pm (UTC)
kengr: (Default)
From: [personal profile] kengr
Hmmm... I'll have to make a note to design a monster where shooting it is *worse* than not shooting it.

Date: 2006-03-07 03:33 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
If you are talking interplantary stuff, www.jaqar.com has a swingby calculator that I have found rather handy.

Re: Yeah...

Date: 2006-03-07 08:52 pm (UTC)
From: (Anonymous)
I've been discussing similar moves with Travis Taylor and he suggests using aerobraking. Check '2010' for a fictional example, 'Mars Odyssey' for a real one.

-- Alex S.

Re: Yeah...

Date: 2006-03-08 09:19 pm (UTC)
kengr: (Default)
From: [personal profile] kengr
Both the slow down and speed up gravity assists tend to involve craft that are *not* yet in orbit around the body, but in a solar orbit.

The difference is whether you pass "ahead" or "behind" the planet as it orbits. It basically tries to "pull you along". Which produces a velocity change on the order of the differencer in velocities.

The *details* are the killer.

And it's not good for a *quick* velocity change.

But here's a thought. Given Jupiter's magnetic field, you might be able to deploy a mag-sail and use *that* for braking. That would avoid the problems with aerobraking, and help with radiation shielding.

Re: Yeah...

Date: 2006-03-09 04:40 am (UTC)
kengr: (Default)
From: [personal profile] kengr
Given that magsails are normally proposed to use the trapped filed in the solar wind, I think Jupiter's field is strong enough. :-)

Besides, you aim for a close pass, not straight at the planet!

Re: Yeah...

Date: 2006-03-09 07:41 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
The forces that apply to magsails are minute, though. This means lots of time and space. I don't think you can halt a space ship at Jupiter this way (Annoying, I know I was in a thread about this but I cannot find it).

Re: Yeah...

Date: 2006-03-10 03:42 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Of course, you could exploit Jupiter's field in a different way: hang a conductive cable off Metis, then trade Metis' potential energy for power. You should be able to get 100,000+ terrawatt-years out of Metis before it deorbits and you could then apply the power to incoming space vessels, directly or otherwise.

Re: Yeah...

Date: 2006-03-09 04:17 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
Aside from aerobraking (1), you can do a passive flyby, which can change your velocity thanks to the fact that your path by a given planet will be symetric with respect to the planet but not the star it orbits: the ship gains or looses energy wrt the star by a certain amount but the planet looses or gains in the same amount, opposite sign, so everything balances. You can also do an Oberth Maneuver, which I am very fond of.

Assume a rocket is falling from infinity past a massive object. The fuel in the tanks had a significant potential energy wrt to the object and if you do a burn at periapsis (closest approach), you can exploit this as follows:

delta vee (final) = [(Vesc+Vimpulse)^2 - (Vesc)^2]^1/2

Vesc is the escape velocity at periapsis, Vimpulse the change in velocity due to a rocket burn and delta vee (final) the delta vee you actually get.

This, in contradition to at least 40 years of SF, makes "gravity wells" a valuable resource, although not to the people in them. It's like Liars Poker, everyone else's gravity is useful.

Say the Oh God Don't Let Us Smash into Io and Explode into a Million Superheated Fragments is falling past Jupiter at 50 km/s. Jupiter has a high escape velocity (~60 km/s at the cloud tops) and the crew passes close enough to J that the Vesc is 55 km/s. If they do a 15 km/s burn at periapsis, their final delta vee would be about 50 km/s, bringing them to a dead halt wrt to Jupiter.

Of course, having neglected to take into account the fact that they probably wanted to be in orbit around Jupiter, not hanging very briefly in its sky, the OGDLSiIaEiaMSF then plummets out of space and into the upper atmosphere, where a combination of air pressure and rentry heat destroys the ship. Their math was solid, though.



1: Or Robert Forward's attempt to find a force stronger than gravity to couple to passing bodies, which involved a long bungee cord and a harpoon.

Re: Yeah...

Date: 2006-03-11 06:58 pm (UTC)
From: [identity profile] james-nicoll.livejournal.com
It's from SATURN RUKH, where the ship steals small amounts of momentum from a number of moons using a temporary physical connection along the lines of a harpoon and long cable.

The part I have a problem with is the impromtu connection at the surface of the moon. Otherwise, for low delta vees, the numbers aren't too bad:

Say the Queeqeg comes barreling by the TransSaturnian Station IMMOVABLE OBJECT at 10 km/s. A small ring on a cable is fired out to match veolcities with the ship's tow hook. Assuming that the ship can't take more than 10 gees, it will take about 100 seconds to stop the ship wrt to TST IO and about 500 km.

Depending on the design, you may have to deal with about half a megawatt of heat per kg of ship.



(deleted comment)

Re: Sweet!

Date: 2006-03-08 06:17 pm (UTC)
From: [identity profile] shana.livejournal.com
And he's got the werewolf in the little red circle with the line through it posted at his gate, too. :)

Boundary et seq.

Date: 2006-03-16 01:11 am (UTC)
From: (Anonymous)
I stopped by to see if you mentioned whether _Boundary_ was a stand-alone or part of a set, and was pleased to see your discussion here. I read _Boundary_ some months ago as a Baen pre-publication draft, and loved it -- and of course, I bought the hardback soon as it hit the stand (Baen has us figured on that count), but I could see all sorts of loose ends that said: "Sequel, maybe." So I'm glad to see that you're on the way to the press with this pile of paper... Thanks for making the effort -- or is it that you can't escape the story, haunting you day and night, and like that?

I've been a professional archaeologist for the last thirty years or so (you know, "just yesterday, in 1975...") and I was impressed as hell how you caught the flavor of some part of what I do -- paleontology is somewhat different in some ways (way more sloppy, of course). Almost-archaeological events preserved at the KT boundary -- that's been an argument over several beers a few times.

Passing remark -- sure, your crew was a little heavy-handed in their treatment of your off-earth sites, but given the context of really good locational information on penetration of a room, I doubt anyone other than the professionally reactionary would raise hell about it. The situation is a lot closer to underwater archaeology, especially the sort that explores sunken ships. Not that I can hold my breath that long...

Re: Boundary et seq.

Date: 2006-03-16 10:43 pm (UTC)
From: (Anonymous)
You understand that at base there's a significant difference between archaeology and paleontology. Paleontology is focused on bringing back the specimen. Archaeology, however, wants more than artifacts (the equivalent of a specimen), although it doesn't get presented that way in pop fiction. Context is most important -- equivalent of paleoenvironmental research -- and for historical archaeologists like me, structures are the important thing. Depositions (the thin layers of earth that build up during the use of a building) record culture change through time, and artifacts are mostly for dating. Only very rarely do artifacts attract major attention on their own.

Since I was going to be an astronomer back in the day, I have naturally thought about doing archaeology in vacuum and in zero-g environments. Very interesting problems, which of course lead to very interesting solutions. Most critical thing is record-keeping on the ground -- rather, in a grav field -- but record-keeping is about location, and in zero-g location is and has been a variable since the site was abandoned. I have considered the idea that there would be a branch of archaeology called "paleotrajectory studies," for example, but the circumstances under which object movement is informative are limited. Too much chaotic rebound, too much friction from dust and trash in a room. Still...

Your discussion of the probabilities as argued by Dr. Glendale was great -- that unless there were artifacts or conditions that allowed no other explanation, a terrestrial origin for whatever "problem" we stumble over has to be the first assumption. I once proposed a what-if when the beer had softened the minds of the group enough: What if we found a concrete buiding floor, angle iron traces, fiber-optic and electrical cables sticking out of the floor, and so on, in a context that showed it was associated with an Indian village dating to about 1200 AD? What would be our first explanation of this? Talk about uncomfortable choices...

Zero-G

Date: 2006-03-17 09:35 pm (UTC)
From: (Anonymous)
I was thinking in terms of a shipwreck for a zero-g site, actually. Drifting between the stars lightyears from anywhere... O'course, how you find such a thing is a question. Just spot it next to the standard spacelanes? I don't think so. Lagrange-point wrecks are more likely, I guess -- orbiting wrecks just won't last any significant length of time. But "excavation" of a shipwreck in zero-g requires developing some fascinating methods.

If I switch over to open ID, does the system want my email address as my identity URL? If so, does it cut it down to the short listings on other postings?

Zero-g

Date: 2006-03-19 06:58 pm (UTC)
From: (Anonymous)
While I was printing the illustrations from pics.livejournal, I was looking at the cover of Boundary, wondering how the scene shown there was supposed to tie in with the scene as presented in the story. I realized, finally, that I could see the fingers of a Bemmius just at the right-hand side of the cover illustration -- which suggests to me that there should be several dead Deinonychus scattered over that way as well. Looks like you only got half the illustration onto the cover, and the part that made it on was not the part described in the story. Designer just couldn't pass up that irate Tyrannosaurus, I guess.

Re: Zero-g

Date: 2006-04-05 10:57 pm (UTC)
From: (Anonymous)
Back from two weeks in California...

I'm trying a limited ID to see what the results are.

Aha. It will accept no connection to my email address, only to various blogisms. Since I have no other existence online, it appears that anonymous is pretty much my only choice.

I'd be interested in volunteering as one of your readers if you want more opinionated pronouncements on archaeology. You know in the real world (no, wait, do I want to actually use that phrase? Ah, what the hell) world opinion would force the presence of an archaeologist on subsequent expeditions -- I'm surprised they let the big trip to Phobos go through, knowing it was an archaeological site, but with no archaeologist. Just paleontologists and linguists. Hrmph.

I've worked on an excavation where we had a suite of remote-sensing operations carried out. This included soil resistivity, ground-penetrating radar, magnetometry, and seismic tomography. Larry Conyers (U Denver)did the GPR and the cesium magnetometry, John Hildebrand (UC San Diego) worked with Conyers on the magnetometry and the ST. The results were typical of the state of the art these days, before the years of calibration, site to results, that are needed to make this stuff work at high resolution: a lot of blotches that we had to excavate to see what they were. I think this will be a critical part of any excavation eventually, after calibration, but right now it confuses some, at least, of the field people more than it helps.

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