Quick Impulsive Videogame Gripe...
Mar. 28th, 2006 11:28 am... Getting it out of my system.
I've always been a fan of the Wild Arms series. I've gotten WA 1, 2, 3, and the revamped original "Wild Arms Alter Code F". All of them have been fun. Wild Arms 4, despite some rather jarring modifications, looked to be good too...
... but it has now committed one of the absolute cardinal sins of RPG games: putting in "puzzles" that rely, not on cleverness, but on fast fast reflexes to solve. There were some timing-related puzzles in the prior ones, but all of them were solvable by recognizing that there was a "trick" to doing it. I'm not 18 years old any more. I don't react as fast as I used to, and I do not appreciate having to try to hit a button and hope I can both time and react properly so as to then hop, hop, hop up a bunch of temporarily-extended platforms which are out JUST long enough to reach the top IF -- and ONLY if -- you do everything EXACTLY right and waste not even a single second.
If such games had a "Frustrated" command, so that by hitting it the character would just make his way automatically through the puzzle, that would be fine; I'd be able to try it, but if I got to the point it was no longer fun, I could move on. They don't, however, which means I'm probably never getting past about, um, hour 10 or so, which is still very early in the game. (I've fought exactly one significant boss from the first main adversary group).
EDIT *FACEPALM* As LMekko points out, I can probably easily get by it using the time-stretching Accelerator option. I just forget about that one so easily.
The basic point still stands -- I really think games that include puzzles but are not, in their essence, puzzle games should have a built-in, simply activated "go around".
I've always been a fan of the Wild Arms series. I've gotten WA 1, 2, 3, and the revamped original "Wild Arms Alter Code F". All of them have been fun. Wild Arms 4, despite some rather jarring modifications, looked to be good too...
... but it has now committed one of the absolute cardinal sins of RPG games: putting in "puzzles" that rely, not on cleverness, but on fast fast reflexes to solve. There were some timing-related puzzles in the prior ones, but all of them were solvable by recognizing that there was a "trick" to doing it. I'm not 18 years old any more. I don't react as fast as I used to, and I do not appreciate having to try to hit a button and hope I can both time and react properly so as to then hop, hop, hop up a bunch of temporarily-extended platforms which are out JUST long enough to reach the top IF -- and ONLY if -- you do everything EXACTLY right and waste not even a single second.
If such games had a "Frustrated" command, so that by hitting it the character would just make his way automatically through the puzzle, that would be fine; I'd be able to try it, but if I got to the point it was no longer fun, I could move on. They don't, however, which means I'm probably never getting past about, um, hour 10 or so, which is still very early in the game. (I've fought exactly one significant boss from the first main adversary group).
EDIT *FACEPALM* As LMekko points out, I can probably easily get by it using the time-stretching Accelerator option. I just forget about that one so easily.
The basic point still stands -- I really think games that include puzzles but are not, in their essence, puzzle games should have a built-in, simply activated "go around".
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Date: 2006-03-28 04:40 pm (UTC)no subject
Date: 2006-03-28 05:43 pm (UTC)Also anything that has sound/music puzzles since I am tone deaf.
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Date: 2006-03-28 06:26 pm (UTC)no subject
Date: 2006-03-28 07:26 pm (UTC)Despite growing up across the street from a video arcade, I cannot play games that require much coordination.
I think your idea of a "Frustrated" skip-option is brilliant. Of course, I don't think I've ever seen anything like that...
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Date: 2006-03-28 07:35 pm (UTC)Another option I've seen is that you go through a twitch sequence, and if you do well at it the following tactical sequence is easier -- you face fewer enemies, or something. But if you completely blow the twitch sequence, you can still move on -- it just takes more tactical skill.
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Date: 2006-03-28 07:43 pm (UTC)How about those card-playing minigames from Suikoden? There's a card game in III that must be won to get one of the 108 Stars, and
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Date: 2006-03-28 07:57 pm (UTC)Which is why I play lotsof Nethack. No speedy reactions needed, just good sense and planning.
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Date: 2006-03-28 10:59 pm (UTC)no subject
Date: 2006-03-29 12:40 am (UTC)D'OH!
Date: 2006-03-29 01:44 am (UTC)no subject
Date: 2006-03-29 01:27 am (UTC)no subject
Date: 2006-04-02 10:41 pm (UTC)FROM A SENIOR LADY GAMER
Date: 2006-07-30 01:58 pm (UTC)I AM A WILD ARMS FAN ALSO, BUT I DONT HAVE THE LATEST ONES UNFORTUNATLEY, I DONT EVEN THINK WILD ARMS F IS OUT HERE YET AND PERHAPS IT MAY NEVER COME OUT HERE.
I OWN 5 GAMING CONSOLES AND ALSO HAVE AN OLD UPRIGHT ARCADE MACHINE, HOWEVER I AM MOSTLY INTO RPG VIDEO GAMES, LIKE DARK CLOUD 2, THE WILD ARMS SERIES, GRANDIA 2, SUIKODEN 2, AND MORE.
I STILL HAVE MY OLD SNES AND KEPT TEN OF THE BEST GAMES AND SOLD THE REST.
I THINK EQUINOX WAS THE BEST ON THE SNES.
YOU CAN WRITE TO ME IF YOU WANT HERE.
francessmith844@hotmail.com
I AM ALWAYS LOOKING FOR RPG GAMER FRIENDS TO HAVE CHIT CHAT WITH VIA EMAIL, BYE.
PS, I AM NOT INTO MESSENGER, JUST EMAIL CHAT.
I ALSO HAVE A MYSPACE AT
www.myspace.com/bilady52yrs