Page Summary
Active Entries
- 1: "Traditional Publishing" -- what I expect when I hear that.
- 2: The Duty of a Civilization and Weaponized Naivete
- 3: What current AI should, and should not, be used for -- ideal and realistic
- 4: AI, Testing, and Intelligence
- 5: Elon is right, and also very wrong.
- 6: The Straw Hats are not "conservatives".
- 7: I don't pray...
- 8: Went to the No Kings 2 Protest
- 9: Wasn't as bad as it could be...
- 10: But wait, there's more!
Style Credit
- Style: by
Expand Cut Tags
No cut tags
no subject
Date: 2016-08-19 12:45 am (UTC)I have nothing against partially or fully voiced protagonists and other characters in games. Certain types of games, like the Metal Gear Solid and Witcher series, benefit hugely from the tones that voiced protagonists can lend to the written dialogue.
Therein lies the problem: in any given Fallout or Elder Scrolls playthrough I expect to be playing that specific character. My cocksure gunslinger doesn't sound the same as my calm, quiet pacifist, and it's disconcerting to me to hear the exact same voice coming from two very different characters.
FO4 failed to clear my threshold of awesome for this reason. It's the first main line Fallout game that I've not only not played through multiple times, it's the first that I haven't felt any desire to finish even one. It's not a bad game; it's merely one that's fallen very low on my to-play list.