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- 1: FENRIR: Chapter 33
- 2: FENRIR: Chapter 32
- 3: FENRIR: Chapters 30 and 31
- 4: Project 2025: My Commentary
- 5: We Don't Want to Kill (Most) Corporations, or "Look, Just Serve Your Damn Markets!"
- 6: Did Anyone Nazi This Coming, or "Seriously, They're Not Even Pretending Anymore"
- 7: Fenrir: Chapter 20
- 8: Today's Rant, or The Other Party Needs To Stop Sucking
- 9: Color-Blind Policies Only Work If Society Is Already Colorblind, or Prejudice is Alive And Well
- 10: A More Positive Post, or Offering Solutions Not Objections!
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Date: 2016-08-19 12:45 am (UTC)I have nothing against partially or fully voiced protagonists and other characters in games. Certain types of games, like the Metal Gear Solid and Witcher series, benefit hugely from the tones that voiced protagonists can lend to the written dialogue.
Therein lies the problem: in any given Fallout or Elder Scrolls playthrough I expect to be playing that specific character. My cocksure gunslinger doesn't sound the same as my calm, quiet pacifist, and it's disconcerting to me to hear the exact same voice coming from two very different characters.
FO4 failed to clear my threshold of awesome for this reason. It's the first main line Fallout game that I've not only not played through multiple times, it's the first that I haven't felt any desire to finish even one. It's not a bad game; it's merely one that's fallen very low on my to-play list.