Disappointment Post 2: Dawn of Mana
Jun. 3rd, 2007 06:07 pmHere I'll give a
Long ago, in the ancient days when something called the Super Nintendo was the apex of game console technology, there was a CRPG called "Secret of Mana". It was a good game, oddly bright and almost cartoony on the surface (by the standards of the day -- by today's standards EVERYTHING was cartoony on the SNES, and pretty blockily cartoony, too) but with a serious, sometimes quite dark, storyline. It was considered one of the best of its era, following just behind its creator Squaresoft's other two great CRPG achievements -- Final Fantasy, and the immortal and still unequalled Chrono Trigger.
So when I heard that finally a sequel was in the works, I was very excited. Initial screenshots I saw were interesting, and when I finally got a copy and started it up, it looked good, maintaining the bright cheerful world overlay and a clear implication of darker deeds to come.
But after a few hours of play, I've become sorely disappointed. The imagery and so on is good, but, to sum up the problems in a single succinct sentence:
Dawn of Mana is not an RPG.
Unless something changes rather drastically farther into the game than I've been able to get, it's basically a chop-and-jump killfest. Given the imagery and kawaii graphics and sounds, it appears to really be nothing more than a Mana-inspired version of Spyro the Dragon. There's no roleplaying, no running around and talking to people and trying to figure out what's going on, no choices to be made, just cutscenes and then on to the next thing to kill. There's some amusing combat choices and skills to be mastered, but overall it's really not anything like what a sequel to an old RPG should be, could be, or appeared to be.
I was disappointed by Chrono Cross in a number of ways, but it was, at least, a large, expansive, and reasonably well-done CRPG. It wasn't really a sequel to Chrono Trigger (no matter what it claimed) and it certainly didn't reach nearly the heights of its predecessor, but it was a decent game of the same type. Dawn of Mana isn't. It's just a shoot-and-slash through multiple complex levels, of exactly the sort that I REALLY don't like (trying to solve these kind of puzzles really pisses me off if I don't have the ability to save at pretty much any point I want to; you can spend an hour struggling through some complex climb-the-mountain and hop over floating platforms puzzle, make one misstep, and have to start all over again.
Christopher seems to be having fun with it, but even he may be getting frustrated with the latter issue.
Ah well, maybe Wild Arms 5 will be good.
Long ago, in the ancient days when something called the Super Nintendo was the apex of game console technology, there was a CRPG called "Secret of Mana". It was a good game, oddly bright and almost cartoony on the surface (by the standards of the day -- by today's standards EVERYTHING was cartoony on the SNES, and pretty blockily cartoony, too) but with a serious, sometimes quite dark, storyline. It was considered one of the best of its era, following just behind its creator Squaresoft's other two great CRPG achievements -- Final Fantasy, and the immortal and still unequalled Chrono Trigger.
So when I heard that finally a sequel was in the works, I was very excited. Initial screenshots I saw were interesting, and when I finally got a copy and started it up, it looked good, maintaining the bright cheerful world overlay and a clear implication of darker deeds to come.
But after a few hours of play, I've become sorely disappointed. The imagery and so on is good, but, to sum up the problems in a single succinct sentence:
Dawn of Mana is not an RPG.
Unless something changes rather drastically farther into the game than I've been able to get, it's basically a chop-and-jump killfest. Given the imagery and kawaii graphics and sounds, it appears to really be nothing more than a Mana-inspired version of Spyro the Dragon. There's no roleplaying, no running around and talking to people and trying to figure out what's going on, no choices to be made, just cutscenes and then on to the next thing to kill. There's some amusing combat choices and skills to be mastered, but overall it's really not anything like what a sequel to an old RPG should be, could be, or appeared to be.
I was disappointed by Chrono Cross in a number of ways, but it was, at least, a large, expansive, and reasonably well-done CRPG. It wasn't really a sequel to Chrono Trigger (no matter what it claimed) and it certainly didn't reach nearly the heights of its predecessor, but it was a decent game of the same type. Dawn of Mana isn't. It's just a shoot-and-slash through multiple complex levels, of exactly the sort that I REALLY don't like (trying to solve these kind of puzzles really pisses me off if I don't have the ability to save at pretty much any point I want to; you can spend an hour struggling through some complex climb-the-mountain and hop over floating platforms puzzle, make one misstep, and have to start all over again.
Christopher seems to be having fun with it, but even he may be getting frustrated with the latter issue.
Ah well, maybe Wild Arms 5 will be good.
no subject
Date: 2007-06-03 10:29 pm (UTC)I just bought it on Friday and am planning on starting it tonight. I love Secret of Mana and was hoping it would be more like the original.
no subject
Date: 2007-06-03 10:44 pm (UTC)no subject
Date: 2007-06-03 11:26 pm (UTC)It sounds a lot like Kingdom Hearts, or like Children of Mana on the DS.
(Also, yeah, Chrono Cross was a sequel to Chrono Trigger. Same world, some returning characters... just different dimension/universe.)
In the part I played...
Date: 2007-06-04 01:39 pm (UTC)No...
Date: 2007-06-04 01:44 pm (UTC)What *I* want is Chrono Trigger 2, which would pick up IMMEDIATELY after CT left off. And you'd select WHICH ENDING YOU LEFT OFF AT and play from there.
I could write that puppy.
Re: No...
Date: 2007-06-04 02:30 pm (UTC)I would absolutely -hate- a "Chrono Trigger 2". That story is -done-. Any sequel would have to be a world-setting sequel. Going back to Crono and company would be stupid.
Re: No...
Date: 2007-06-05 03:06 pm (UTC)no subject
Date: 2007-06-03 11:32 pm (UTC)Well...
Date: 2007-06-04 01:41 pm (UTC)FFXII is fun so far (I'm going through it slowly). Rogue Galaxy is fun, sometimes annoying, but I haven't gotten to the point that I have to drop it from annoyance. Star Ocean 3 was amazingly good.
None of the RPGs of course push the envelope of the "RP" part of it nearly as much as they could.
Re: Well...
Date: 2007-06-05 04:32 am (UTC)Re: Well...
Date: 2007-06-05 03:09 pm (UTC)Well, if you get into the business and want someone to offer you a few scripts...
no subject
Date: 2007-06-04 01:21 am (UTC)The industry really feels like its stagnating, and has been for some time.
no subject
Date: 2007-06-04 02:04 am (UTC)no subject
Date: 2007-06-14 05:03 am (UTC)no subject
Date: 2007-06-04 02:05 am (UTC)Dunnow about WA5. WA4 wasn't bad? But the franchise has been going the way of Suikoden. WA5's battle system is similar to WA4's hex grid layout which ISTR you not liking. OTOH, the one review of WA5 that I read implies that it isn't all attack/cure like WA4. We'll see.
I did...
Date: 2007-06-04 01:43 pm (UTC)no subject
Date: 2007-06-07 02:52 pm (UTC)Have you played the english translation of the actual sequel, Seiken Densetsu III? You're not forgetting about that... right?